Under the Glow

Music Composer/Producer

Starlight Vega
Music Composer/Producer

Hello! I'm Geoff Moore, a full time UK-based game composer with 8 years of industry-specific experience.


I work remotely, creating high-quality custom game music for indie developers and larger studios all over the world.


I compose and produce all kinds of game music, from modern cinematic motifs to nostalgic retro-influenced themes.


Goblin Pest Control
Music Composer/Producer


Music Composer and Producer for:



Under The Glow
Beau Lamb
(TBD)

Goblin Pest Control
MantraTeam
(Play on Gamejolt)

Grand Old Academy
GOA Games
(Play on itch.io)

Crown of Worlds
Prismatech Media Arts
(Play on Steam)

Doce6
Fifth Chronicle
(Play on itch.io)

Caffeine: Victoria's Legacy
Kikai Digital
(Play on Steam)

Diplomatic Relations
DR Development
(Play on itch.io)

Covert Pizza Delivery
Covert Games
(TBD)

Caladria Chronicles
Starlight Visual
(Play on Steam)

A Peculiar World
Peculiar Games
(TBD)

Starlight Vega
Razzart Visual
(Play on Steam)

Ressurflection
Mirror Image
(Play on itch.io)

Thorne: Death Merchants
Thorne Games
(Play on Steam)

Thorne: Son of Slaves
Thorne Games
(Play on Steam)

Lycah
Thorne Games
(Play on Steam)

A Timely Intervention
Gemelle Games
(Play on Steam)

Shadows and Lies
Gemelle Games
(Play on Steam)

Turtles of Destiny
Turtle Juice
(TBD)

A Very Important Date
Naïve Sprites
(Play on itch.io)

The Book of Shadows
Tiny Goblin Productions
(Play on Steam)

We have selected Geoff to compose the entire Crown of Worlds OST, and could not be happier. He's an art director's dream, and responds well to detailed descriptions of emotions and imagery. We communicate like writers, rather than musicians, and his ability to speak cross-genre has been a lifesaver!

- Lydia Rivers, Creative Director, Prismatech Media Arts
(Game: Crown of Worlds, Role: Lead Composer)

These musical examples are taken from a range of projects with various styles. Some themes are designed to stand out, others to sit in the background and support visuals or story points. Contact me for more relevant examples.


Headphones highly recommended!


All music composed, performed and produced by Geoff Moore.

All music composed, performed and produced by Geoff Moore.

Monsters from Ressurflection (Music Composer/Producer)

Cinematic examples

Music for games with a cinematic/realistic style or a more serious tone.

Mysterious, atmospheric background theme with subtle sound design

Flowing, textural string soundscape for a thrilling ascent

Lush ambient background theme with guitar, Xiao and detuned radios

Atmospheric credits theme with many hypnotic shifting layers

Stylised examples

Music for games that have stylised visuals or are more light-hearted in nature.

Kooky, upbeat level theme with real root and leaf percussion

Light and gentle fantasy theme for piano and strings

Music for sneaking around at night, featuring a wind-up music box

Rhythmic theme for a dusty desert town with world instruments

Retro(+) examples

Music for games designed to capture the feel of a specific era of gaming.

Slap bass chiptune theme with rarely-heard 16-bit scratching

8-bit fast n' furious action theme for desperate heroics

Let the authentically dulcet tones of the Gameboy lull you to sleep

Evolving, rhythmic retro+ theme with sounds both old and new

Geoff is a highly skilled musician, but that's not all. What makes him a great composer is his ability to understand and capture the spirit of your project and translate those qualities into magical notes.

- Ernani Rocha, Game Producer, Turtle Juice
(Game: Turtles Of Destiny, Role: Composer)

What are you working on?


When I'm not making music for other people's games I'm a hobbyist developer myself, so it's always great to connect with other game devs and see what people are up to.

Perhaps you already know what you need from your soundtrack, or maybe you aren't sure how to approach it yet. Whether you're actively looking for a composer or just exploring options, I'll be more than happy to discuss the creative direction with you and offer my own ideas.

Please take a moment to tell me a little about your game and any ideas you've had for the soundtrack. You can use this secure form or email me at info@geoffmoore.co.uk

I look forward to hearing from you!

Geoff was a joy to work with and very patient with my lack of musical knowledge, not to mention very fast and his work speaks for itself. I highly recommend him!

- Razz, Studio Head, Razzart Visual
(Game: Starlight Vega, Role: Lead Composer)